![]() These can be left stock or customized like a seatruck with new features such as more armor, a drone bay (that can be remote piloted to grab items or auto repair your ship), additional deploy bay for another seamoth or prawn suit, defensive turret, radar. Maybe it can come stock with customizable bays on the sides, rear, and bottom like a base. Cyclops was one of my favorite parts of Sub 1 in how you are piloting a massive ship underwater and you can walk around inside the vessel and customize it before setting out for expeditions. Bring back the Cyclops and abilities to customize its hull. Sub 2 was way to excessive in plot and dialogue where it was very distracting. Similar vague narrative and minimal conversations like Sub 1. Larger open world that's bigger and deeper than Sub 1. Just found out a 3rd game might happen which has got me excited. The story could revolve around a mining team that Alterra had sent for deep sea mining but the ship (who would have thought) got destroyed on entry (maybe it hit the reefback).įor a vehicle i suggest the Thymops Deep Sea Mining Vehicle *shameless selfpromo* On it, it would have a whole variety of different biomes and caves and you could obviously also build a static base on its back. Maybe we could see an iceberg with Penglings as an easteregg or even as it's own biomeĪs the starting area i really hope for a huge Reefback leviathan that basically circles the entire map. Maybe have some sonar buyos that you can drop into them and that can send you basic info on POI. I thought Below Zero was nice, but it lacked the depth *badumm tsss* of the first game.Īs a new feature i'd really like to see currents in the open ocean that allow for travel, but also restrict some areas and obviously affect the ecosystem. I hope the new Scenario is again more focused on the vertical aspect of the ocean. I love going back to my base to recharge after long treks. I think tech and base building are pretty on point though. Stalkers were great for this: Big and scary when I first saw them, more annoying than dangerous when I got used to them, useful when I finally understood them, and still had personality as I occasionally forgot and left a remote drone too close to the kelp and had to deal with the consequences. ![]() A little bit of inconsistency would go far in bringing back a sense of immersion and respect for the games primary animated antagonists. It gets bland seeing a cool leviathan, and ignoring it because I know how to skirt the aggro range and it won't hit my sub for lethal before I leave its range. I want some new behaviors and varied interactions with the wildlife, no more constant patrolling limited areas. I like the story and NPC interactions, but I feel I should go out of my way for them, not have them interrupt me. Less active chatter, and let me immerse myself in the inbetween moments staring out into the water until it fades and wondering if the movement I saw was a trick of the mind or something BIG. ![]() Multiplayer is good, but so is isolation.
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